Ruminations on Superhero Universe Creation

We went to X-Men Origins: Wolverine this weekend, and although it was a good movie, it got me thinking about both the nature of the comic book universe and the X-men universe in particular. Any movie, comic, novel, or what-have-you reflects the cultural mores of the time and the atmosphere of the time it was created in. As time goes on the way that we view certain things can change greatly, and that can greatly affect how the audience reacts to the media they are viewing.

Now, let me start by saying that my experience with the X-Men universe is limited to the movies and some brief explanations by my husband from his comic-reading youth. So in a way I am looking at the X-Men movies completely out of context from the rest of the series and am instead viewing them in context of the world today. Considering that X-Men takes place in a universe that differs from our own mainly in the existence of mutants, I, as a non-fan, would expect people in said universe to react to certain things much the same as people in our world. Thus, the behaviors and reactions of the characters and the general populace of the X-Men world does not necessarily make sense to me because their reactions are not those that I would expect from people today in our world.

This isn’t because of any fundamental issue with the X-Men universe (although they need to get their timeline straight), but rather an issue inherent to any series that is published over a very long period of time. While we as a society change and grow at a rapid pace in the real world, the characters in these long-running series generally stay close to the same age or do age, but at a much slower rate than the time that is passing between issues. For example, X-Men was created in 1963, at the height of the Cold War; long before computers became household appliances and shuttle missions became old hat. Nuclear annihilation hung on the horizon and was a very real possibility, and society was very different because of that. The government was actively engaged in secret tests of every sort that stretched and often broke the bounds of ethics. Naturally, the distrust of the government and fear of nuclear war at the very least influenced the construction of the society in the original X-Men, not to mention the social shunning of anyone different that was common at that point in time. As the years progressed the comics could adapt themselves to the times, somewhat, but the very bones of the story still kept their original forms.

Which brings me to the movies. The movies themselves are set in a time that seems to be very similar to our own. However, the illusion breaks down when some of the characters behave in what seems like an anachronistic manner.

Think of it this way: in this day and age, everyone is obsessed with being politically correct. Can you imagine if mutants were discovered/started developing today? They’d probably get spots on Oprah where she gushes over how difficult life is for them. The military would probably openly recruit mutants, most likely giving bonuses for more useful powers. None of this hush-hush stuff, either; they’d want the largest number recruited possible, which would mean plenty of mutant-recruitment-oriented publicity. Pro sports? Please. They would be all over mutants like white on rice. There’d probably be a congressional hearing on whether letting mutants play is the same as steroid use. There would be issues with whether mutants are covered by ADA and whether being a mutant is semantically the same as being disabled. They’re not disabled, they’re “differently abled,” seriously. How many class action lawsuits would be brought against major corporations or the government for causing the mutations through pollution/harmful chemicals/inaction/whatever? Most teenagers would be waiting anxiously for their powers to show up, and the ones without would probably go the same way the fake-fang-vampire-wannabes do in our world. Not to say life would be cushy for mutants, but in a way they would form a super-culture, rather than a subculture, one that is lauded and emulated by those not in it.

My point is that the X-Men universe, when taken in context of its Cold War era creation, makes a good deal of sense for the society that existed at the time. However, like many similarly long-running series, when it tries to keep up with the times, it actually loses some of its original punch. In a way it is best for series like that to stay at a fixed time in their alternate universe and neglect bringing in elements from today’s culture; the story will read more authentically and it helps to keep the timeline straight.

Which brings me to two other comments: first, the timeline for X-Men confuses the heck out of me. I think it’s because so many artists and writers have worked on the story over the years, adding and removing details as necessary for their tenure on the line. What I really wish comic artists/authors/creators/Stan Lee would do is write out the personal history for each significant character in advance. I know it’s a lot of work but it would really help to keep cannon cannon and to keep the audience from going “Huh?” Also, I would love to see a version of the X-Men where all the powers are kept a little more reasonably within the realm of science. Some of the characters are within the realm of plausibility but others jar me right out of the story because their powers are so absurd. I can suspend disbelief quite a bit, if you go the science-is-magic-and-we’re-not-going-to-explain-it route (like Star Wars before they mentioned the midichlorians) but when you start to give a scientific explanation and then throw logic and reality out the window I start raising my eyebrow. Then again, I may be in the minority on that one.

In any case, it was a good movie, by far one of the best in the series (I like the first about as much if not better and the only reason I like the second is because of Nightcrawler. The third made me go OMGWTFBBQ). If you’ve got the money and aren’t paralyzed by fear of the swine flu then by all means see it. I will say it’s rather dark, though — probably not good kiddie fare. Final grade: 3.5 out of 5 stars

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On Fandoms

The other day, while watching Bones and NCIS, I got to thinking about Rule 34 of the internet. For those of you who don’t know, Rule 34 states that if it exists, somewhere on the internet there is porn of it. Dual thoughts struck me: first, that somewhere out there there’s a Duckie/Gibbs slash fic and I really don’t want to find it, and that the idea of there being a fandom for either Bones or NCIS seemed really strange. The only thing stranger would be a fandom for Law and Order. There probably are plenty of fan shrines to all of the aforementioned shows and their characters out there, but they aren’t exactly fandom material. When contrasting Bones, NCIS and the various reincarnations of Law and Order with other shows and comics and books that have huge, thriving fandoms, I discovered several key points that appear to be necessary to the creation of a strong fandom.

1. The world setting and plot must be epic in scope. Look at Star Wars, Star Trek, the Harry Potter series, the X-men universe, the Naruto universe, and the Bleach universe. Each of those series is set in a world is at stake if the hero(es) doesn’t succeed and where there are many, many ancillary characters that pass through over the course of the story. This makes it easy for fans to come up with their own characters and relatively smoothly introduce them to the cannon characters without really changing the overall plot. If you look at Bones or NCIS or Law and Order, however, the stories are more episodic in nature with the occasional overarching plot, and the cast of characters are fairly small and tightly-knit. In order to create and introduce a fan character into one of these settings, you would have to change either the cannon setting or characters.

2. The world setting is lush and unique. Star Wars, Star Trek, Naruto, etc, all take place in a world that is not like our own in some key way. Even Bleach and Harry Potter, which take place partially in a world almost identical to ours, depart from reality in significant ways. This allows the fan some creative freedom in their fanworks. Contrast this with Bones or NCIS or Law and Order, which all take place pretty much in the real world and in a very rule-bound portion of it. It puts far more of a limit on the fan creations.

3. Characters have special powers. What’s more appealing to the reader/viewer than the idea that they are special in some way? In the series/books/etc with the strongest, largest fandoms, characters have or develop special powers or talents above the norm. Fans who create their own characters can give them special powers as well and therefore feel special vicariously. In Bones or NCIS or Law and Order, there are no special powers (unless you consider being a genius a special power; and for a fan to create a genius character requires some specialized knowledge on their part, therefore making it far more difficult).

4. The cannon characters follow archetypes. This appeals to us because we love seeing the noble hero, the tortured hero, the wise old man (or Vulcan), and so on. In Bones/NCIS/L&O the archetypes are more subtle because the characters are supposed to be “real” people.

5. Additional plot is easily worked in, as in a “quest” style plot or an epic in scope plot. This comes back to the creativity of the fan. Also, Bones/NCIS/L&O are all mystery series, and it is quite complicated to come up with new and intriguing mysteries for the characters to solve. Not that fans can’t, but it is far more of a challenge.

In any case, I’m not a sociologist or English lit prof or psychologist or any of that, so take my musings with a grain of salt. I also don’t think fandoms are necessarily a bad thing, although sometimes they do get crazy. But it is interesting to examine them and try to figure out just why they are so special.

Blogs in Spaaaaaacccceeee!

Lieutenant Colonel Gar Cuttsit stared at the blue-haired, green-skinned alien sex slave. He ground his teeth, driving any feelings he had for this admittedly alluring creature away. His hand shook as he pointed the ray gun directly between her seven eyes.

“But Gar!” she cried in her husky, silken voice. “I love you!”

“Save it!” Gar growled, quenching back the multitude of emotions that threatened to overwhelm him. “You’ve betrayed me for the last time!”

Oy. The Space Opera: a classic sub-genre of science fiction, it was once the fodder of serial novels and short movies. Nowadays, the serial novel is all but extinct, and movies that even show a hint of Space Opera-tude get laughed out of the theater. It’s been parodied extensively on television, from the Pigs In Space skits on the Muppet Show to Tek Jansen on the Colbert Report. But is all this ridicule really deserved? If one looks at a similarly bashed and battered genre, Romance, one would see that even though the general perception of the genre is very far off the mark. But talking about Romance isn’t my job (I’ll leave that to the Smart Bitches), nor am I even remotely qualified to do so. Instead, let’s focus on Space Operas and why they have the reputation that they have.

Space Operas are a sub-genre of science fiction, which in turn is a sub-genre of speculative fiction. Speculative fiction is described by Wikipedia as:

…a term used as an inclusive descriptor covering a group of fiction genres that speculate about worlds that are unlike the real world in various important ways. In these contexts, it generally overlaps with one or more of the following: science fiction, fantasy fiction, horror fiction, supernatural fiction, superhero fiction, utopian and dystopian fiction, apocalyptic and post-apocalyptic fiction, and alternate history.

However, that description doesn’t really get at the heart of what speculative fiction is. Essentially, speculative fiction takes our everyday world and ponders what would happen if one (or sometimes more) thing was different. So a story might expound on what would be different if we had faster-than-light travel, or if the Allies had lost World War II, or if magic had existed since the beginning of time. While much of science fiction and fantasy fit into that category (take Stranger in a Strange Land or the Harry Potter series, for instance), some doesn’t quite fit the bill. For example, some science fiction or fantasy is so far removed from our current reality, and so many speculative assumptions had to be made on the way from our reality to that of the story, that it hardly counts as speculation any more. An example of this would be Star Wars. Though there are some tenuous connections between its universe and ours, it is so different from our world that it hardly counts as speculation. Similarly, fantasy stories set in unique worlds, such as the world of Forgotten Realms, are so far disconnected from our world that they barely qualify as speculative fiction. It would probably be more accurate to describe science fiction and fantasy as overlapping with speculative fiction rather than being sub-genres.
Overlapping genres
Speculative fiction may be the larger genre, and may overlap with most fantasy and science fiction, but there are areas that are independent of it.

But Space Operas are almost universally a sub-genre of science fiction. So what is science fiction? Well, trusty Wikipedia doesn’t tell us much on that front, other than

Science fiction differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation).

This could encompass any number of things, and, indeed it does; everything from near-future fiction to, well, Space Operas. It can be very strict (the purple area of the ven diagram) or even involve some fantastic elements (such as steam punk; the orange area). And sometimes, science simply becomes a pat explanation for strange, impossible or highly improbable things, essentially acting as magic sometimes does in fantasy. The train of thought seems to be that if it sounds scientific, your deus ex machina is rendered believable. Star Wars (with its midi-chlorians), Star Trek (time and time again), Futurama (although there it’s intentionally played for laughs), Flash Gordon, and many others fall into this particular category. Space Operas seem to be particularly prone to this fallacy, thus earning their somewhat laughable reputation.

So Space Operas are science fiction, but what is it about them that sets them apart from the pack? The key is mainly in the plot. Generally, Space Operas are sweeping tales that focus on broad themes, playing out melodramatic adventures against the backdrop of space. Technology and science act more as a prop than as a focus of speculation or the drive behind the stories. This, perhaps, is what most strongly sets Space Operas aside from science fiction in general. Science fiction strives to predict what could happen if variable X is altered (spaceflight, nuclear war, etc). If you remove the setting, the variable that has been changed, then the story ceases to exist. Not so with Space Operas. Since Space Operas play on large themes — romance, melodrama, good and evil, tyranny and democracy, freedom and slavery — the setting can be changed dramatically without the underlying story being altered much at all. For example, say a Space Opera that tells the tale of a rebel alliance fighting to overthrow a repressive galactic regime. The fact that it’s set in space adds a “hook” to the story, but the underlying themes of tyranny and democracy wouldn’t change a whit if you set it in Stalinist Russia instead of the Galactic Federation.

Although largely defined by its broad themes and sweeping scope, Space Operas are also defined by the cliches that are specific to the genre. While a good Space Opera can be written without falling prey to these cliches, they are unfortunately common. These are oddities most readers are familiar with: faster-than-light travel with little to no explanation as to how, a vast excess of humanoid aliens (especially ones with compatible genitalia), larger-than-life heroes, an alien race bent on destroying planets for no concrete reason, guns that never run out of ammo and have a “stun” setting, etc. These cliches can be written well, but it is the (often highly visible) cases when they are not that end up giving the genre a bad name.

So are Space Operas inherently a trashy genre that’s made up of nothing but cliched pulp fiction? No, of course not. While they may not be my cup of tea (I’d much rather read “hard” science fiction any day), when done well, they are as much a piece of literature as a well-written fantasy (or “hard” science fiction, or mystery, or horror, or romance) story. However, if you’re setting out to write one, ask yourself two questions before you start. First, is it really necessary to set your story in space, or would transporting it into a different setting still get your point across? And second, does your story avoid the pitfall cliches of the genre? If your answer to both is a whole-hearted yes, then by all means, have at it.